Recap and hello!

It’s been a while since the last post here, but oh how we’ve been busy at Three Pixel Heart. Things I’ll touch on in order here are 1) progress on Block Party, 2) status of our live apps, and 3) new games for the new year.

1. Block Party
We’ve continued production on Block Party, researching manufacturing methods such as screen printing and stamping, but we’ve been pretty disappointed about something: manufacturing domestically (in the USA) is really expensive. The lowest bid we’ve gotten so far is $18 a set, which is basically what we’ve been selling them for. On the other hand, we have a bid from China at $3.80 a set–far more realistic aside from the fact that we’d need to order at least 8,000 sets, and we don’t have that kind of startup capital. Kickstarter comes to mind, but we’re going to look into manufacturing them ourselves a bit more first because we’d love to make it locally. Our current trajectory there is to make some stamps via laser cutter so that we can do one side of an entire set per stamp, 6 stamps total. This would lead to a potentially very fast production process, though the quality and price of inks (and the images they produce) is something we have yet to determine.

2. Live Apps
It’s been over a month now since we launched Unique and Party Rush to the app store, and we’ve been, while not overwhelmed, at least pleasantly surprised with the response to Unique. Party Rush is a much harder game (most people who play it have physical Block Party sets) and so hasn’t gotten a very wide audience. With a couple hundred downloads of Unique though we’ve become convinced that it’s a concept worth pursuing further, and the uniform feedback across the board is that it’s just too damn hard. Who has the patience to play over and over to the point of being able to remember 49 snowflakes (other than yours truly, who felt compelled just because he felt somebody had to beat it)? So we’re scaling down, adding a level system, downloadable content, and all new images to produce Unique: Things! Be on the lookout for it in the next month. We hope it will be a memory puzzler which will keep you engaged for hours on end, learning how to remember and classify whole sets of things you never thought you would. Of course, we’ll start with something more doable, so be prepared to play with famous portrait paintings!

3. New Games
Here is where I am REALLY EXCITED! Did you get that? I mean REALLY excited. But why all the excitement, George? It’s just more games. You’ve done some of those, right? Where’s the novelty?
Let me tell YOU where the novelty is. I’ve recently realized that doing things at least once (in a developer context, but you could generalize) makes the set of things I can do expand greatly. In the past few weeks we’ve picked up novelty bonuses for

  • multiplayer on a single device (Finger Disco)
  • unlocking achievements via exploration (Colorfun)
  • google analytics integration (PushButtonGetHappiness)
  • image masking in Corona (Lotus)
  • level system (Unique: Things)
  • one-battery prototype (Iris)

(Facebook integration is also on our list.) If you’re reading this when it’s published, most of those are probably meaningless names. However, they are all new games (except PB;GH, which is more of an interactive art project) which we currently have in development. A few of them are mockups, proof of concept pieces, but they hold the seeds for things to grow. Finger Disco is a two-player game best played on a tablet where players go head to head to dance and contort their fingers. Colorfun is an adventure exploration by way of a synesthetic canvas. PB;GH is linked. Lotus is a sketch of a music playing game. Unique: Things was discussed above. Finally, Iris is a rhythm puzzler with themes similar to the ones in Circadia (video below) but without the really annoying finicky bits, plus COLOR PHYSICS! I do love colors. If you’re interested in betas and have an iOS device, feel free to sign up with us on TestFlight

In the meantime, you can enjoy this trailer brought to you by IGN.

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