Monthly Archives: December 2013

Party Rush: App #2


Get it on the app store
We just submitted Party Rush to the app store for review, and it’s the first addition to the Block Party arcade suite! Its home on the web is at http://w.3pxh.com/partyrush. We’re starting with something simple: one mode of gameplay, all solid symbols. The possibilities of where we go from here are endless. Symbols could be erased and drop down or reshuffle, the player could swipe between same shading, color, or shape (changing up the board), or we could add special symbols a la gem-smashing games. Of course, we can also take the board and make the interface one of switching adjacent symbols for that type of play as well.

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Check out the video below for a demo of the gameplay, which is something like a symbolic variant on Boggle.

Our description on the app store:
Party Rush is a game about making parties! Enjoy this arcade puzzler which will stretch your mind and test your wits in a fast-paced high-score environment. Connect the symbols so that any three in a row are all the same or all different for both color and shape independently. Do the same for four in a row to make a party for bonus points!

Unique: our first app!

Get it on the app store

Learning Corona has been lots of fun, especially given how many opportunities it’s making for us to create new ideas quickly. In one of our game brainstorming sessions last week we came up with a game which we’re calling Unique, in which snowflakes fall from the sky and the player tries to collect as many as possible without ever catching the same one twice.

Unable to sleep one night for the snowflakes in my brain, I got to coding up a prototype of Unique and the next day we pulled an app-shipping marathon where we created (or took via creative commons) all of the media (background music, sound effects, 50 unique snowflakes, custom font) and put the gameplay together in a polished and finished app. The result is a wonderful and ambient meditative experience which tests your memory, patience, and intuition.

We submitted it to the app store and are waiting for Apple to review it and we’ll follow up here when it goes live!

In the future we’d like to extend the gameplay and add a few more features and we’re thinking of instituting an “app download stretch goal” type system, where if we hit various download milestones we’ll add new features.

In the meantime, enjoy the winter and the snow! (Even if it’s only simulated on your phone because you live in California.)