{"id":176,"date":"2014-07-08T17:16:21","date_gmt":"2014-07-08T17:16:21","guid":{"rendered":"http:\/\/blog.3pxh.com\/?p=176"},"modified":"2014-07-08T17:16:21","modified_gmt":"2014-07-08T17:16:21","slug":"indras-net-and-theming","status":"publish","type":"post","link":"http:\/\/blog.3pxh.com\/?p=176","title":{"rendered":"Indra&#8217;s Net and Theming"},"content":{"rendered":"<p>(Indra&#8217;s Net is available on both the <a href=\"https:\/\/itunes.apple.com\/us\/app\/indras-net\/id894351820?mt=8\">app store<\/a> and <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.threepxh.games.indrasnet\">google play<\/a>.)<\/p>\n<p>Okay, if you&#8217;ve played Indra&#8217;s Net or seen screenshots you&#8217;ll know that it hardly &#8220;themed&#8221;. They&#8217;re squares, they change colors. There aren&#8217;t any cute animals or sugary confections to grab the semantic part of your brain, but there is theming nevertheless!<\/p>\n<p>After establishing the core mechanic I wanted a little something extra to make the game more meaningful. Since in the first formulation the player had to turn all of the tiles white in order to progress, I thought that emptiness might be a neat theme, so the game was called <a href=\"http:\/\/en.wikipedia.org\/wiki\/%C5%9A%C5%ABnyat%C4%81\">Sunyata<\/a> and featured the text of the <a href=\"http:\/\/www.buddhanet.net\/e-learning\/heartstr.htm\">Heart Sutra<\/a> parsed into 14 sections (hence the current 14-level structure). Each time through the sutra would repeat, and the game became a meditation on emptiness for me. I enjoyed this quite a bit but there was something lacking since the relationships of the squares was never addressed.<\/p>\n<p>With Ben&#8217;s suggestion I began looking into Cause and Effect as a potential theme and shortly came upon <a href=\"http:\/\/en.wikipedia.org\/wiki\/Prat%C4%ABtyasamutp%C4%81da\">dependent origination<\/a>, which coincidentally enough is considered complementary to sunyata in Buddhist philosophy. Having found the two ends of what I wanted, I searched further to discover <a href=\"http:\/\/en.wikipedia.org\/wiki\/Indra%27s_net\">Indra&#8217;s Net<\/a>, which &#8220;is a metaphor used to illustrate the concepts of emptiness, dependent origination, and interpenetration in Buddhist philosophy.&#8221; The shoe fit.<\/p>\n<p>The heart sutra, however, did not fit anymore. The new metaphor of Indra&#8217;s Net was more playful than the austere Sunyata, and after having played the game for a while I discovered that it put me in a playful mood of discovery and wonder. With that feeling in mind I decided to write a brief story about Cause and Effect which Sarah and I rewrote shortly after. The basic premise, if you haven&#8217;t played yet, is that Cause and Effect become separated and go about their own journeys to be finally reunited in the end, where they arrive in a different place (and the next season), for the story to repeat as the board grows bigger\/features more colors.<\/p>\n<p>This was the story of how from a purely abstract logic puzzle, a game embracing confusion and addressing separation was created. The theme and story help lower the stakes, make it playful, and allow people to get lost without worry. When we&#8217;re lost and without assumptions we can finally start to learn brand new things.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Indra&#8217;s Net is available on both the app store and google play.) Okay, if you&#8217;ve played Indra&#8217;s Net or seen screenshots you&#8217;ll know that it hardly &#8220;themed&#8221;. They&#8217;re squares, they change colors. There aren&#8217;t any cute animals or sugary confections to grab the semantic part of your brain, but there is theming nevertheless! After establishing &hellip; <a href=\"http:\/\/blog.3pxh.com\/?p=176\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Indra&#8217;s Net and Theming<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[16],"class_list":["post-176","post","type-post","status-publish","format-standard","hentry","category-game-apps","tag-theme"],"_links":{"self":[{"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/posts\/176","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=176"}],"version-history":[{"count":1,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/posts\/176\/revisions"}],"predecessor-version":[{"id":177,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=\/wp\/v2\/posts\/176\/revisions\/177"}],"wp:attachment":[{"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=176"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=176"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.3pxh.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=176"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}